The Xcode project exported from UnityEngine does not work on Fleet.

When building for iOS in Unity, an Xcode project is generated, and the plugin code is added to the Libraries folder.

When opening this project in Fleet, code autocompletion does not work properly.

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5 comments

Hello,

May you please share the project sample to reproduce the issue on our side. You may upload it by link: 

https://uploads.jetbrains.com

Thank you 

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Upload completed.

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Hello,

Please share the generated url so that I can download the sample.
Thank you
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Upload id: 2024_08_23_wDeLBz9P3a7vN9CVVLYTxr (file: iOSProject.zip)

Hmm, should I just provide the upload ID? 🧐

 

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